Finished Airing
Jul 4, 2001 to Sep 25, 2002
Xebec
7.78
EP 1
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 2
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 3
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 4
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 5
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 6
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 7
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 8
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 9
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 10
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 11
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 12
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 13
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 14
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 15
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 16
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 17
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 18
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 19
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
EP 20
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta's horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory.
Amidamaru
Main
Konishi, Katsuyuki
Japanese
Asakura, You
Main
Satou, Yuuko
Japanese
Asakura, Hao
Main
Takayama, Minami
Japanese
Kyouyama, Anna
Main
Hayashibara, Megumi
Japanese
Oyamada, Manta
Main
Inuyama, Inuko
Japanese
Tao, Ren
Main
Park, Romi
Japanese